Link can pilot makeshift machines on the land, water and in the air. So how could you say this new Zelda stands out as an innovator when you could feasibly have been doing the same things in Genshin Impact every day for the last three years?īut where those were some of your primary methods of traversal in Breath of the Wild, Tears of the Kingdom looks at them and says, “eh, you don’t really do that anymore”. Nearly every game you can climb so much as a set of stairs in shows your grip depleting with a little wheel, and gliders have never been bigger. Skews of mechanics that Breath of the Wild popularised have been so comprehensively copied and adopted by action games the world over that they’re almost treated as default – kind of like how the Call of Duty control scheme stuck post-Modern Warfare 2 and has been ubiquitous ever since (I still shudder every time I think of pressing R3 to ADS). Want a video version of this preview? Here's us discussing what makes Zelda:Tears of the Kingdom great.
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